They will still ask for a full-product price, and "there will be bugs".Įarly access as a concept has proven to be little more than a way of getting paid before delivering a reasonably finished product. Whether it's a formal early access period with the actual (hash)tag on the product, or an 'early-access-pretending-to-be-release' that tries to hide the fact, it's effectively the same thing. How did that work out for KSP1? How 'bugless' is it today, after how many years of the 'mass of the community' looking for them in the 'final stages'?
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